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You may only purchase one die amount of damage per attack. Creatures made of pure magic will die immediately. The shield creates a Ward when actively blocking that functions identically to any Ward spell found in the school of Restoration. If a spell is cast within 30 feet of you you may use a reaction to redirect that spell toward the original caster. For every action there is an equal or greater reaction. At 20th level a Spellbreaker is so efficient at destroying magic, that they can even destroy the magic connection inside someones body. There are two stages of adrenaline, each requiring 10 adrenaline. If you are using starting wealth, you have 4d4 x 15 gp in funds. For the remainder of combat if the creature was immune to a type of damage when you attack with that type it will be treated as though the creature was not. Armor: light armor, medium armor, shields Back to Main Page → 5e Homebrew → Classes, https://www.dandwiki.com/w/index.php?title=Spellbreaker_(5e_Class)&oldid=1412539, The user above has requested no further edits to this page by anonymous users. After ten minutes the target of the Perfect Break may attempt to make an Intelligence saving throw (DC = 15+ Intelligence modifier + Wisdom modifier). The Ward appears to be of particular use against Dragon Breath attacks - holding it up fully deflects the breath of even a Legendary Dragon without buckling. They do all this so that they can learn how to destroy it all. Prerequisites: Disruptive, 10th-level fighter. So, in theory, you can stay invincible indefinitely, assuming that TD will proc and you won’t get 1-shot right after Blade barrier. Generally speaking, if your controller supports XInput, it will work with Spellbreak right out of the box.Here is a short list of popular controllers that support XInput: 10 Ways You Can Improve Your Work Performance Today: 1. This shield can be very helpful to mages, as shields do not negate the, Spellbreaker's ward benefits from both the Ward Absorb perk and. This ritual takes twenty minutes to perform, after which you will know the direction of all magical creatures and items within a radius of 5 miles multiplied by your Intelligence modifier as well as a vague perception of their magical strength. This action does not trigger an attack of opportunity. You regain all uses of this ability after a long rest. This roll is made against the target's attack roll. It can be improved with dwarven metal ingots. Barrier is also something that can be used proactively to shield allies from incoming damage while healing is reactive. The Spell Breaker is educated thoroughly in regards to all things arcane. At level 5 the Spellbreaker has advanced enough in their studies to begin breaking down magic into its raw form. While there is magic coursing through the world there is nowhere a magical being can hide from you. As of your 15th level, Ardent Reflection may now be used to redirect ranged physical attacks. Spellbreak is an epic fantasy action spellcasting game where players fight to become an all-powerful battlemage. Set clear milestones. 1. Your impassioned pursuit of that which you seek has opened new avenues of awareness. Extra Attack . They are very much in touch with the very thing they seek to contain. If you can use it on someone below 25% with magebane and peak performance both procced, you will probably finish them off with just that one skill. The deceptive effects of magic are notorious, and you will do whatever is in your power to stop them. Spellbreaker's Soul Not all who practice the art of the spell breaker seek to do harm. Trying these things could help you feel more positive and able to get the most out of life. Spellbreak now has partial controller support, allowing for in-match usage of a controller. Upon a successful roll against the target AC, the Spellbreaker will temporarily sever their target's connection to magic for the next ten minutes. Likewise you have advantage upon any History checks related to the schools of magic, prominent magic users or magic items, and any Nature checks related to magical creatures. Your computer should meet the Spellbreak minimum pc requirements of a GeForce GTX 960, or a Radeon R7 370 GPU to reduce severe frame rate issues and detrimental crashes in your Spellbreak experience. The Ward is reset every time the shield is raised, and the shield doesn't need to be recharged with Soul Gems. Spellbreak is an epic fantasy action spellcasting game where players fight to become an all-powerful battlemage. Upon a successful roll, the targets spell is countered and has no effect. Spellbreak is a multiplayer action-spellcasting game where you unleash your inner battlemage. Due to your immense studies in magic at 1st level you have gained ability to disrupt a spell called a Quick Break. That is why a Spellbreaker spends much of their life training their physical abilities as well. X timer per long rest, where X is found in the column "Magic Absorption" in the "The Spellbreaker" table, the Spellbreaker can absorb magical attacks. is a ranged rez/stomp that could turn the tide of battle in seconds. Spellbreakers have a deep understanding of how magic works. This ability cannot be used again until you complete a long rest. If the creature was resistant to a type of damage, then when you attack with that type of damage the creature is treated as though it was a weakness. You can only use this ability a number of times equal to your Intelligence modifier per long rest. Your chapter arts mastery has progressed to the point where you may use your own energy to prevent harm to others. Many Caster-type Classes benefit from the Spellbreaker Enhancement, like MindBreakers, Shamans, and Sorcerers. Saving Throws: Intelligence, Dexterity Benefit: Enemies in your threatened area that fail their checks to cast spells defensively provoke attacks of opportunity from you. With the ability to destroy also comes the ability to create or restore. Magic Absorption . There are no longer defenses which can hold you at bay. You may also choose to spend three points to deal 1d6 extra force damage, and five points to deal 1d8 extra force damage. The Elemental Protection perk does not affect the strength of Spellbreaker's ward. You and friendly creatures within 10 feet of you can not be made prone by magical effects and gain resistance to Fire, Necrotic and Force damage. Granting yourself Might will increase your sustain, so skills like or are very large heals. Current issues: Ring of steel has only a 68% chance to activate TD. Starting at 2nd level, once per day you may perform a ritual by which you will be able tap into the natural laylines to detect certain magical things. This conversion cannot be larger than the Spellbreaker's maximum health points. Once per combat round the Spellbreaker can attempt an Intelligence saving throw as a reaction to counter a spell. Much like casting magic, breaking magic, often requires preparation, verbal, and somatic components. The key thing is that you can trust Spellbreaker as you try to beat it, can trust that the solution to the puzzle on which you’re currently working can be arrived at through observation and deduction rather than being some random phrase to be typed or senseless action to perform. All uses of this ability can not be used to skip mechanics, similar distort! 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